Dauid's Deeds

Cunning: Discover the true nature of Doug.

Focus: Find a way to reconcile criminal investigation and criminal investigation.

The Greenish Flame

Callings

Purviews

Motif
Arcane and esoteric inscriptions, intoning unspeakable words

Dauid St. Elmo, Heir to the Plan Legend (2) Awareness (1) Nihilism Humanity

Skills

Academics (3)
Empathy (3) Obsessions
Firearms (5) Nonlethal
Integrity (5) Not here/Not now
Occult (4) Signs&Sigils
Persuasion (4) Nonsequitur
Science (2)
Subterfuge (5) Cruelty

Attributes

Might (1) Intellect (4) Presence (2)
Dexterity (5) Cunning (4) Manipulation (5)
Stamina (2) Resolve (4) Composure (2)
Defense (4) resolve
Movement (5) dexterity athletics
Health stamina

Purviews

Pantheon Arcane Calculus Investigation: +1 Enhancement, ignore 1 Complication
Patron Deception Minor appearance changes at a whim (+3 Complication)
Relic Epic Dexterity While moving: weightlessness, wallrunning
Relic Stars Outdoors action: RTS camera zoom-out

Paths

Role Affordable* Investigator firearms persuasion subterfuge
Origin Child of an Unnatural Incident empathy integrity science
Pantheon "We tell you what to learn, not why." academics occult subterfuge
Title Teacher of Truths Unnecessary

Birthrights

Purview Epic Dexterity
Purview Stars
Motif Local twists in space and time.
Enhancement +2 to comprehend or manipulate physical forces
Flaw Requires 'reloading' with gravity, sharp motion, etc.

It looks like a gun, unless you look closely. The muzzle comes to a point, not a hole, and the trigger guard is not designed for flesh. Dauid keeps the Engine holstered nonetheless; its last owner was accelerated to a deeply inconvenient velocity.

Boons

Cost Imbue 1 Awareness
Duration Indefinite
Subject Self
Action Reflexive

For as long as you have Awareness imbued, you can slow down or speed up time for yourself. If you slow time for yourself, everything happens around you at an advanced pace. You may blow through a boring waiting period or pass forward in time to an anticipated event. If you speed time for yourself, then everything around you appears to happen at a glacial pace. You can walk past an attack, sleep a full eight hours in just a few minutes, or pluck a slow-moving bullet from the air. While you do not leave the plane of reality on which you are, you seem to disappear to onlookers while out of time. Actions that would benefit from slowed or sped-up time gain a +2 Enhancement, at Storyguide discretion.

Callings

(2) Exposed Spend a Momentum and tell a damaging lie about someone of the same or lower Tier. Everyone who hears you utter the lie believes it to be true, even if there is evidence proving elsewise. Attempts to exonerate your target provoke a Clash of Wills.
(1) Light Fingered When you steal an object or pick-pocket someone, you do so without needing to roll, so long as the object is something you can conceal in your hands. If you use this ability to lift something from a member of your band, you must do so with the consent of that character's player. You cannot steal an item that is currently in use. Stealing a weapon from an enemy would first require the Disarm or Seize stunt.
(1) Smoke and Mirrors Once per scene, when you would be Taken Out, you instead spend Momentum, negate the damage that would have taken you out and move one range band away from your attacker — but leave behind a brief afterimage of your outline, which crumbles into dust seconds later.
(2) Surprise! Voluntarily be Taken Out (for all intents and purposes, you appear to be dead or unconscious) and come back later, unharmed, at any point in time during the session to make a surprise attack or otherwise set up an ambush with +4 Enhancement, which applies before you roll. If someone has seen you pull this trick before, they resist the ambush as normal (you do not gain the bonus) and instead gain +4 Enhancement on combat rolls against you for the first round if they succeed. If it would better suit you, you may return dramatically in the middle of a social scene instead, adding the same Enhancement to the next most appropriate Social roll.

Experience (106★)

(chargen) paths: role/origin/patron
+3 firearms, persuasion, subterfuge
+2 empathy, integrity, science
+1 academics, occult, subterfuge
(chargen) attributes: mental/social/physical
+2 intellect, +1 cunning, +3 resolve
+1 presence, +2 manipulation, +1 composure
+1 dexterity, +1 stamina
(chargen) approach: finesse
+2 dexterity, cunning, manipulation
(chargen) +5 skills (empathy, firearms, occult, persuasion, subterfuge)
(chargen) +1 attribute (dexterity)
(chargen) +2 knacks (sage, trickster)
5★ +1 academics
10★ +2 occult
10★ +1 int
10★ +2 integrity
10★ Heroic Judge: Curse of Fragility
3★ specialty: Integrity
10★ Heroic Trickster: Smoke and Mirrors
10★ Heroic Trickster: Light Fingered
5★ +1 empathy
10★ Immortal Judge: Pronounce Guilt
5★ +1 firearms
5★ +1 integrity
5★ +1 academics
5★ +1 Birthright: Alien Engine: Enhancement 1 -> 2
10★ Immortal Trickster: Surprise!